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Perashim - 1135122
Hey all, this is just a list of issues that still affect summoned creatures. As the Releases go by and these problems are fixed, then I'll put a (FIXED) next to each patched problem.

  • Nonscaling damage for Elementals, Phoenixes, Daemons (FIXED).
  • Low Damage Resistance
  • Low Magic Resistance
  • Poor AI
  • All summons (including ranged) deals physical damage rather than their element. (Needs more testing)
  • No innate CC resist
It's a small list at first, but let's move onto the more specific problems.

Skeleton Footman
  • Extremely low rate of attack
  • Does not have damage scaling from leveling summon skill, requires leveling passives instead in order to scale damage at all
Lich Fighter
  • Abysmal movement speed
  • Does not have damage scaling from leveling summon skill, requires leveling passives instead in order to scale damage at all
Daemon
  • Doesn't attack everything when summoned
  • Daemon Chaos ability doesn't scale
  • Lower health and damage values than expected from the description (Same as Elementals)
Phoenix
  • Uses stock fireball attack the Fire Elemental uses instead of a more Sun appropriate attack.
Will o Wisp
  • Resistance debuff and confusion debuff do not scale with level
Water Elemental
  • Healing ability does not scale.