to attract new players
|yinki2 - 1144690|
to attract new players
|jammaplaya - 1144700|
I voted no because I think the best model is free to play with a cash shop and no subscription fees because it allows people to play for free if they want, but also allows people who have less time to play to catch up.
|Arradin - 1144703|
No, people have the option to flag pvp all they want already, and full loot is horrible
|jammaplaya - 1144705|
|jammaplaya - 1144706|
|yinki2 - 1144710|
full loot encourage crafting ... dont wear what u cant afford to lose.
|Gorthyn - 1144725|
It won't attract new players. The whole notion that full loot open world PvP is something that everyone wants is in fact a myth perpetuated by the small minority that actually like the idea.
|Lars vonDrachental - 1144726|
I think full lot would be an option if the chances to win a fight would be even but I think in a classless system this will never be the case. In SotA it is the more you play the stronger you are and the more likely you will win against other avatars. This would result that “young” avatars would be forced to just wear garbage as they will most likely be looted during a game session while “old” avatars could wear relatively fearless high end gear and would not just be more powerful because of the number of their skills also because of the gear they can dare to wear. This would also mean that all content would have to be designed to support the newish in crap gear dressed avatars resulting in too easy content for the “old” ones who can get that way impressive wealth.
|Spungwa - 1144747|
I see zero reason to have "a new server" in this game.
|oplek - 1144753|
|Arradin - 1144754|
Ultima Online has also had a full loot pvp server since forever, its pretty much dead, and the people who play there are mostly not there for the pvp.
|Nietzsche - 1144764|
Sounds good but only if you make the pvp server permadeath aswell
|Gyzarus - 1144767|
You will only end up only the pvpers, without any sense of the world of shroud of the avatar, I would suggest this, let the pvper and non pvper have something they want from each other, I guess many people like to see a total loss of someone effort to make themselves happy. If it's a sporty type I am 100% go for it, but if its just make someone else miserable for playing this game，I will not enjoy this game at all, I am not trying to make everyone fuzzy and warm, but to make people to realize what they can actually create in this game, until they realize the 'real game" is not just endless grind to be super strong, but to be who they really want to be in in a different world, and see what others can see in you.
|CarlNZ - 1144772|
Nope. There's a reason UO was more popular after they split forced pvp off.
|Magnus Zarwaddim - 1144779|
You are going to get a lot of "no" answers. Please remember that, although not a perfect solution, this is why we have PvP zones. Once sieges come into play, along with whatever other scenarios they can create, PvP should pick up a bit. It will, however, never be a main point of the game - at most an activity that is voluntary.
|yinki2 - 1144863|
at least that prove all pvper are gone from this forum ....
|Greyfox - 1144864|
Yes, if we can make the current server NO PVP outside of the Obsidian Arena.
|kaeshiva - 1144869|
I voted maybe on this, for the simple reason that if there was a PvP Full Loot Server, then all the people who keep trying to inflict PvP on the rest of us, would go play -over there-.
|Rufus D`Asperdi - 1144871|
The concept that Full Loot, Open World PvP is the way to have a successful game has been proven false time and time again, yet it keeps being touted as a viable business model.
|Rufus D`Asperdi - 1144874|
|xadoor - 1144876|
Are these the results you were expecting? The whole reason I dont pvp is a just dont have the stomach to lose my stuff. Its just not fun(for me)
|Boris Mondragon - 1144878|
|kaeshiva - 1144882|
|Greyfox - 1144929|
Full loot open world PVP, and to a lesser extent current SOTA PVP is similar to unrestricted capitalism. The top 1% would work harder, work smarter, exploit resources, and rule the 99%.
|Scoffer - 1144934|
Looking at this from a logical point of view on what the PVPers already have:
|GrayFog - 1144939|
I voted no.
|Cordelayne - 1144947|
Selfishly, I voted no because I absolutely hate PvP and folks who want to do so can already flag and have at it all they want.
|Greyfox - 1144949|
A PVPer will make the excuse PVP isn’t successful in SOTA because we never implemented real PVP. Just like socialists and communists who will say their systems only failed because real socialism/communism wasn’t implemented.
|Rufus D`Asperdi - 1144954|
|Greyfox - 1144956|
|Feeyo - 1144994|
I voted no, I love it how it is now. You have the option to go PvP flagged if you want. Even get some exp bonus if you do, but with the dangers of being PK'ed.
|golruul - 1145011|
Yes please, but only to the full-loot, full-pvp separate server part.
|Malimn - 1145039|
Why create a new server for less than 10% of the population who PVP's? Sounds like a waste of funds to me.
|Nelzie - 1145110|
This idea is never going to die, because of that tiny minority.
|Nelzie - 1145113|
|Nelzie - 1145116|
|Nelzie - 1145117|
|Feeyo - 1145157|
|majoria70 - 1145164|
Imo splitting the player base to an either or system will not benefit this game. Now adding more interesting reasons to pvp would help most like making the trials a call to players to fight against factions. Many games have pvp events to call to arms but pvp is not necessarily all that a player will do. Perhaps some do but then maybe this is not the game for them.
|Cordelayne - 1145197|
|Sylence - 1145211|
Yes do it, and I would never go there, so you can drop pvp on this server. Trammel anyone?
|Silverti - 1145224|
maybe I guess... but the PvP ship said on SOTA a long time ago now.
|Keldorn of the Vale - 1145229|
I vote yes. I think it may bring back some hardcore UO fans! We are in much need of a player injection !!!! Maybe we can bring in a faction system much like UO's? I am not a pvper (my reaction time is too slow and I get the shakes easily). But I always liked the fights in felucca I'd watch comfortably as a ghost.
|Synergy Blaize - 1145233|
|Sylence - 1145266|
|Schneider DragonFang - 1145278|
Voted no. If they did make pvp full loot, I would rather it remain on one server and artificially cap all pvpers at lvl 80 in adv lvl and skills.
|Greyfox - 1145324|
|Morgoth redbeard - 1145422|
i voted no if they want full loot why not implent an option for it in this game make it so full loot only work if both set on full loot and so on to make an intire new server that is emty i feal is not needed you can put all that if they wanted in to here if there was enuf players wanting it just make an option wen you start game to go full loot and warn that char will not be able to regret the desishon if they klick that option
|Nelzie - 1145563|
|Daedwax - 1145585|
Ok so here is my issue. I actually have no problem with full loot pvp. When me and my friend started playing we we're under that impression and many others (Including Skill Cap) because SoTA was called the spiritual successor to UO ( although i'm not sure that was a tag Portalarium placed on it. ). So assumptions and willingness to PVP full loot aside, Why are the Obsidian Trials empty? I was really excited about this, went to pvp and... nothing... not a soul... and why after this would Portalarium continue to work on PVP? Why should they bother when their attempts go seemingly unrewarded and unnoticed? I'm all too happy to be wrong here, so please put me in my place.
|Applerust - 1145629|
No, 1 server. We need better PvP options and more incentive to PvP. The devs are working on it!
|curt - 1145642|
The closest to this that i could picture.
|Fungus - 1145648|
I voted no; PvP as such is dead in SotA already and you won't attract new PvP'rs to the game without clear and targeted marketing which costs lots of money port don't have. Returning PvP'rs won't be enticed back either especially by making them pay a subscription for something many have already backed game and feel truly burnt from passed experiences from the nay sayers to current direction games going. A specific area anyone can go to PvP such as realm based via a chosen allegiance with defense and capture of structures and resources like other games would be far more positive step and I believe under consideration already by Chris.
|Joe Zhudarak - 1145664|
Sota´s instanced scenes are perfect to make all kinds of pvp/non pvp places, with different rulesets. For example, some scenes could be cap item power and advl level, others like ruins and shardsfalls are pvp only with no power restrictions.... this game doesn´t need another server but more polished pve and pvp content, optimization, and skills balance and more risk/return with better drops in pvp zones.
|golruul - 1145761|
|Greyfox - 1145819|
|Nikko - 1145879|
This is a pretty staggering result. I mean, I thought it would be lop-sided, but I didn't think it'd be THAT lop-sided. I voted no. It just isn't what a vast majority (obviously) of people want, and I do not believe it would bring a significant number of additional people in. In fact, I'd argue that there is a fair chance that it could hurt the overall numbers.