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Serafina - 1169619
Hello! A nice copy/paste from BurningToad's usual posts! (He's out today.)

We are ready for R59 QA testing! The first build number is 750.

One thing we are particularly interested in having tested currently is being able to damage NPCs while they can not reach you. You should not be able to do this, please let us know if you can!

Please report all bugs in our R59 QA bug forum here:
https://www.shroudoftheavatar.com/forum/index.php?categories/release-59-qa-bug-forum.1811/

You can also provide general non-bug feedback here:
https://www.shroudoftheavatar.com/forum/index.php?forums/release-59-qa-feedback.1810/

When we publish new QA versions, I will post in this thread so that you know there are new things to test!

Those of you new to testing on the QA Server please note the following:
  • Do not post screenshots or video outside of the QA forums (or QA on Discord) of anything from the QA server.
  • The same Rules of Conduct apply on the QA server as they do on Live.
  • The QA server is an early snapshot of the upcoming release, which means the build on that server is going to be broken and incomplete. That is why we need your help!
  • We usually copy over data (your character for example) from the Live server to the QA server, which means when you login you will see your Live character. Any changes or progress made on the QA server will NOT affect your Live server character.
  • To report bugs for QA, please use the /devbug chat command, which will link you to the appropriate QA bug forum. While the Bug button and /Bug chat command still work, they will direct you to the Live bug forums for the previous Live release.
  • (This will be done closer to R58 release) The draft of the instructions (to be posted in the R58 QA Feedback forum by Starr) you will see early on may include items that won’t actually make the release or conversely it won’t included items that will make the release. In other words the early draft of the instructions will be an early draft.

Here are instructions on how to download and install QA builds:

You can play by downloading a new SotA Launcher(QA) installer to download a separate QA copy of the game. It exists independently from the regular live version of the game and installs to a separate folder. Alternatively, after the links, there are instructions to play using Steam instead.

Windows: https://d2sx9mrt4zumaq.cloudfront.net/Installers/SotAInstaller(QA)-1.2.0.exe

Mac: https://d2sx9mrt4zumaq.cloudfront.net/Installers/Shroud of the Avatar - Installer(QA) 1.1.0.pkg

Linux Package: https://d2sx9mrt4zumaq.cloudfront.net/Installers/shroud-of-the-avatar-launcher-qa_1.1.0_amd64.deb

Linux tar.gz: https://d2sx9mrt4zumaq.cloudfront.net/Installers/shroud-of-the-avatar-launcher-qa_1.1.0.tar.gz

If you want to play through Steam:

WARNING: Playing both the normal and QA versions through Steam could use up to 7 GB of data download via steam each time you move back and forth between versions.

To install the QA client via Steam, follow these instructions:
  • Right click on the game in your game library
  • Go to Properties
  • Click on the tab at the top that says BETAS
  • Enter the beta access code "SotAQATesting" and hit Check Code.
  • Select "qaclient" from the dropdown menu
  • Steam will switch the install to the new branch
  • To return to playing the normal client, follow these instructions:
    • Go back to the properties beta tab and select "none - opt out of all beta programs" and it will switch you back to the normal install.
 
Kelly O'Shay - 1170984
But where is the list of new things being added to r59? The spreadsheet doesnt show the needed information. The spreadsheet looks like a document that the developers already had for reference, and just posted here so no one would have to spend time writing the instructions that usually come out with QA.

What we need are the lists of zones that are being re-done. What did you do in these zones to make them better?
And what new side quests have you added? What really cool good looking armor do we get from these new side quests? What zones and a hint as to which npc gives us the side quests?
What did you do to help players manage quests easier and more efficiently? Did you fix the quest log book yet?
What new creatures will be tamable in r59? What zone are they in?
What are you going to add to take the place of death decay? Will it ruin the game entirely?
Please tell us that you arent really going to do any level cap ever. That would be a game killer you know.

Give us the instructions, so we will know what to look at in QA.
 
jiirc - 1171000
Before going on a rant, you should check other threads that are in the forum, expecially the one that is clearly labelled R59 list of fixed bugs and finished tasks.

No doubt you'll be blaming them for not providing a link in the post.
 
Browncoat Jayson - 1171101
Thats exactly what the spreadsheet is. They are not posting the instructions for us to review until they go live. The spreadsheet is supposed to save the devs time during beta to make changes rather than update the document. I can't say I agree, due to the number of issues that are usually found in that document, but its what we got.
 
FrostII - 1171201
I have only so much time to devote to "testing" on QA each release, so it would seem helpful to both you (Port) and us to have some input on what specific additions/changes you'd like to know are "working as intended".
 
BurningToad - 1172397
A new QA build has been released, number 755.
 
BurningToad - 1172709
A New QA build has been published! Build number 757!
 
BurningToad - 1172866
A New QA build has been published! Build number 758! It hasn't been published on the Steam version yet, but will be in a bit.